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Eventide 2: Sorcerer's Mirror review: folklore with a choice to make

Big Fish player rating

★ 4.1/5 · 16 customer reviews

Big Fish Games · checked September 26, 2026. This is a customer score, separate from our editorial assessment.

Sorcerer's Mirror moves Eventide into a mountain village controlled by an immortal magician. Your niece needs rescuing, so the reason to go there is personal. That familiar premise has a useful addition. Steam says decisions can affect other characters and the ending, giving a hidden-object adventure more to ask than whether you have found the missing tool.

Eventide 2: Sorcerer's Mirror official screenshot 1
Official Big Fish screenshot.

Big Fish presents the sorcerer's secret and rituals as the center of the investigation. Steam adds figures from Slavic legend, including the outlaw Yanosik, along with collectible information about herbs and magical creatures. That makes the village sound like a place to question and explore rather than simply a sequence of locked rooms. It remains an adaptation of folklore, not a historical account.

How much do the choices change?

The decision system is the most interesting reason to choose this installment, but it needs proportion. Neither a promise of choices nor several possible outcomes establishes the scale of a branching story. A Steam customer calls the idea interesting while saying its execution needs more work. Take that as a reason to be curious, not as evidence of a full role-playing game's freedom.

The rest of the advertised experience stays close to Eventide's puzzle-adventure identity. You investigate illustrated locations, tackle mini-games and search for useful objects. The collection of creature and herb cards gives observers another task, but collecting is optional interest rather than proof of deeper storytelling. If you mainly want difficult standalone puzzles, a folklore diary may add little to the purchase.

Eventide 2: Sorcerer's Mirror official screenshot 2
Official Big Fish screenshot.

Our recommendation is for players who already enjoy this format and want a modest change in how a story responds. A choice can make a short scene more personal when it asks what outcome you prefer. It can also disappoint when the consequence is smaller than expected. The sensible test is the early game: does the village interest you before the ending branches? If not, the choice system is unlikely to do all the work.

Big Fish uses Sorcerer's Mirror while Steam calls it The Sorcerers Mirror. They refer to the same core title, not separate sequels. Check the edition and platform at checkout, especially if you own an Eventide collection.

Research note: this editorial review compares the official Big Fish and Steam listings with the linked customer accounts. It is not a hands-on review. Sources checked September 26, 2026; prices, ratings and package contents can change.

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