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Azada puzzle Tips & Tricks.

Did you guys enjoy great Azada puzzle we published a week ago? For those who still didn't tried this close to unique game, we present some puzzle tips and tricks made by Gamezebo, to make life easier.

So, here we go.

Your mission in Azada, a new game from Big Fish Studios, is to free Titus, who has been trapped in a haunted room and bound by magical spells. To free Titus you must solve a series of puzzles, look for hidden clues and fill in the missing pages of the enchanted book.

First of all, if you still didn't get the free trial, do it right now:

Download the Free Trial!

 

Then read on to get solutions to the major puzzles chapter by chapter, followed by hints for most of the smaller puzzles.

WARNING EXTREME SPOILER ALERT!

Here are some general tips first:

  • Save your magic orbs for puzzles that you really want to skip, they are hard to come by and you will probably wish that you had saved them for later
  • If you get stuck on a puzzle, you can click on the book icon and go to another page and finish the easiest ones first and come back to the more difficult ones.
  • Read the instructions carefully even though it may be a game that you already played the rules may have changed. For example on the "pawns" game you are asked at first to end up with 4 pawns and later on it asks you to end up with only 2.
  • You can go back and play any completed mini game, by going back to the parlor.
  • CHAPTER 1

    AT THE DESK

  • Matchbox-on top of desk( left side)
  • Match- wastebasket on the floor
  • Paper-underneath desk
  • Key- inside the box above the desk
    1. Take the match and strike it across the matchbox
    2. Take the lit match and click it onto the paper, the paper will reveal a time
    3. Click on the clock that's on the wall
    4. Turn the hands of the clock to the same time that is written on the paper
    5. Red secret box comes out
    6. Click the key on the red box and grab the glowing scroll
    THE LIVING ROOM
    Click on the following items:
  • Locker
  • Yellow tape :paint can on the 2nd shelf
  • Hammer-red box
  • Flashlight-2nd shelf
    1. Use the flashlight in the darkened room to locate the light switch
    2. Light is right next to the door, click on it
    3. Take the hammer and hit the vase that's close to the door and the key will appear inside of it.
    4. Click on the locker and then click the key onto it, when the door opens the batteries are inside.
    5. Click on the remote control that is on the chair and insert the batteries.
    6. Use hammer to click on the loose floorboard that is between the two chairs and some wires will appear, use the yellow tape on the wires
    7. Hit the remote control and the TV will come on and produce the scroll
    THE BATHROOM
  • Bobby pin-inside of bathtub
  • Red handle-pipe by the door
  • Pipe-same location as the red handle
    1. Click on the outside of the bathtub and it will show a locked grate
    2. Click the bobby pin on the grate and it will open
    3. Place the red handle inside the grate on the pipes
    4. Place the pipes on the correct location inside the grate
    5. Turn the red handle, it will turn on the faucet in the sink and there will be 2 symbols on the foggy mirror
    6. Press the wooden chest that is on the side of the bathtub and you will see some symbols appear.
    7. Press the symbols that you see on the mirror in the order in which they appear and the scroll will appear.
    CHAPTER 2
    THE KITCHEN
  • Radio button- is in the pot that is on the stove
  • Small blowtorch on the counter
  • Small propane tank-drawer
  • Click on the radio and put the knob back on.
    1. Open the fridge and it contains a frozen box inside
    2. You have to click the propane tank and the blowtorch together and they blowtorch will turn on
    3. Press the lit blowtorch onto the box that is in the fridge and you will see a date appear. If you see a number 18 appear, you have to go to the calendar on the wall and keep clicking until you find the date May 18. Look at the radio station number that corresponds with that date and then click the radio and tune it to that station and the scroll will appear.
    THE SCIENCE LAB
  • Chalk-on the blackboard
  • Click the chalk onto the blackboard and a number will appear
  • Screwdriver-left side of the cabinet
  • Microscope-on the desk
  • Tap on the computer and place the screwdriver on it and a circuit board appears
  • Paper clip-bottom right desk drawer
  • Place the paper clip on the computers circuit board
  • Keypad will appear, type the number that is
    on the chalkboard
  • Grab the lens that is on the top shelf of the cabinet
  • Click the lens onto the microscope
  • Click the top left corner and the scroll will appear
    CHAPTER 3
    THE ATTIC
  • Click on the box with the rope around it
  • Movie projector-right side of the screen
  • Clock-right side of projector
  • Lighter-in front of projector
  • Click on the side of the projector and a candle will appear
  • Take the lighter and burn the rope that is on the box
  • Pick up the lens and paper that is inside
  • Attach the lens to the projector
  • Place the paper in front of projector and an image
    will appear on the wall
  • Press the 3 arrows on the wall to reveal the scroll
    TOY STORE
  • Yellow gun-on counter
  • Take the yellow gun and press it against the window to wash it and it will reveal a number
  • Click on the cabinet that is next to the doll a numeric keypad will appear. Type in the number that was on the window
  • Click on the red box and grab the piece of the railroad track
  • Click on the train that is by the window sill and place the the track and the train there and push the red button.
  • Take the key and unlock the cash register to receive the scroll
    CHAPTER 4

    VOODOO:

  • Pick up the jars that are on the cabinet and place them in inventory, make sure you match the labels on the jars accordingly. Only three jars go in inventory
  • Click on the boiling pot
  • Click on the crystal ball
  • Voodoo doll-left side of the wall
  • Click on the window
  • Penny-by the stove
    1. Click the penny on the crystal ball and 3 alternating symbols will appear
    2. Drop the jars in the order in which they appear in the crystal ball into the boiling pot (a page will appear on the table)
    3. Place the page on the boiling pot and a voodoo doll appears, the voodoo doll will highlight certain parts
    4. Click on the false teeth ( they are over by the edge of the cabinet) and the pin cushions will appear
    5.Take the highest needle in the bunch and click it into the voodoo doll
  • You must click the voodoo doll that's on the wall in the same place that are highlighted on the voodoo doll that is over the boiling pot
  • You will know that it's correct when you see a glimmer each time you hit the right spots. You should have to do it 3 different times Scroll will appear
    THE BOAT
  • Telescope-left side of the counter
  • Flashlight-left side of the counter
  • Mug-right side of the counter
  • Click under the cabinet and a numeric keypad will appear
  • Click on the drain that is on the far right side
  • Put the mug on the drain and a ticket with a number will appear
  • Enter the number that appears on the numeric keypad
  • A book will appear that has a Morse code written on it
  • Look for the control panel that is on the left side of the counter and reproduce the Morse code that appeared in the book . For example, if you see one solid square and then 2 smaller lines followed by another solid square you need to input it in the following manner:
    a) hold down the large black button-a dark square should appear
    b) hold down the small green button to make the small line appear
    c) hold down the green button again
    d) hold down the black button again and the radar will appear
  • Press on the steering wheel of the boat and you will see a handle appear on the right side of it, press on the handle to make the engine turn on.
  • Start turning the wheel as to move the bearing as specified in
    the instructions and a boat will appear by the window
  • grab the telescope and click it onto the boat outside scroll will appear

    Read the rest at Gamezebo
  • Comments

    Anonymous said…
    Help! I've been stuck in the library for 7 rounds. There are no magic orbs in this room and the coordinates don't work. I'm paying attention to the negative signs and the north and south. It still won't work. Please help.
    Anonymous said…
    try combining the co-ords ie 56.34 and then click
    Anonymous said…
    I am stuck at "round and round",help please

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